But Dawn of War II offered an alternate take that was just as good: a smaller-scale game about creeping between cover that was more reminiscent of Company of Heroes than StarCraft. The series is once again centered on massive armies fed by the constant churn of nearby bases. ![]() Relic have re-embraced the screen-filling approach of the original Dawn of War for the new sequel. Skirmish-level combat in the style of Dawn of War II ![]() That means modders are free to do as they wish with the likes of the ever-popular Space Wolves – basically the Imperium’s Stark family, down to the furs – and the hot pink heretical hedonists in the Angels of Ecstasy. While the Imperial Guard, Chaos et al will surely follow in expansions, just as they did in Dawn of Wars past, Relic are likely to leave the many and varied Space Marine chapters of the tabletop game alone (in fact they invented their own, the Blood Ravens, rather than deal with existing lore). Relic have sensibly picked the most-played races of previous games to begin with, but left the weirder and wilder corners of Games Workshop’s fiction unexplored. ![]() Dawn of War 3 will launch with just three factions: Space Marines, Eldar and Orks.
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